Don't Hit Save

The first webcomic is up!  Visit donthitsave.com for dev comic awesomeness.

Pay no attention to the web design, that will be changing soon.  It was fun to put together a site using html available in 1995, though.  Only pay attention to the comic... the beautiful beautiful comic.

I had to violate the"no more than 15 minutes a day" rule I imposed just to get the comic ready in time (for my imaginary deadline).  I could have used another week or two to polish it up, but I'm pretty happy with the results.  I hope my zero readers are just as happy.

Fun with colors

Coloring used to be fun. I regret letting my mother get rid of our crayons when my brothers and I were teenagers (you leave ONE box in the oven and suddenly you're too old for crayons).

So I've forgotten how to use crayons, but the computer is good enough.  I've scanned up most of my artwork and now I'm adding color.  I must have done about a dozen different versions of this before settling on the (not pictured) color scheme. 

Everything is coming along nicely.  I'm going to Unite, the Unity 3d conference in a few days, so I'm trying to get something up before that time.  This has nothing to do with Unite, it's just good to motivate myself with soft deadlines.

I can't wait to get the artwork done.  I hate putting effort into anything besides sleep and code. 

 

Drawing, drawing, and more drawing

My office now consists of several piles.  

The desk is overflowing with pile of drawings to scan, the shelves to the right contain piles of rejected drawings, and in general I've filled the room with half-drawn characters.

It's been a long time since I've done cartoon drawing.  Although my brain is in the right place, my hands are out of shape. Are you right handed? Have you ever tried drawing with your left foot without looking at the page? It's like a harder version of that.

Thankfully, I have a lot of paper, so I can try again and again until I get it right.  well, "good enough".  When this thing comes out, my two readers will undoubtedly wonder how any effort was put in at all, but it's there.

I'll be scanning and coloring these soon enough.  I'm going to try to make as much of this vector art as I can.  It'll take longer, but will be worth it in the long run.

Comic Blog... CLOG?

Between the day job and side projects, I do a great deal of software development. 

For years, I've rambled on to both my friends about the various adventures I have writing code, and watched as their eyes glaze over.  Apparently, the class files that I write aren't as thrilling to others as they are to me.  So rather than look at their stupid faces with their even stupider rolling eyes, I thought I would write a dev blog and through the magic of the Internet, share my stories with the world. 

But as I sat at the keyboard, I realized that I'm not that verbose.  I'm just not.  Even in person, most of my comments are just sarcastic one-liners.  As a person, I'm simply not full of that much substance.

Lucky for me, I do have one skill: filling space with doodles.  Not good doodles, but large enough ones to fill a page.  And thus, my comic blog was born!

Okay, maybe not born.  But conceived?  That just sounds gross...  The point is that it's on the way.

I'll be reusing the same art in the interest of speed.  In addition to not being very verbose, I'm also not that fast as an artist.  I know in my heart of hearts that the only way I'll be able to crank these out on a regular basis is if it takes as little time as possible.  After all, I want this comic to keep tabs on my current projects-- not take time away from them.

I will have updates in the coming weeks.  In the meantime, I thought I would share with you a preview of what i'm talking about. I do this not only to keep you in the loop, but to lower expectations before I get myself into trouble.